V.0001 - 4


I've attached some images from very early versions of my demo to give an example of how these and future updates have changed and evolved the project over time. 

-V.0004
I tweaked more lighting, physics and some minor prop layout meshes to block some more reported level skips reported by players. I also FIXED THE GIANT HOLE THAT I SOMEHOW CREATED BEFORE UPLOADING V3?????? 

-V.0003 Adjusted the jump speed by two increments to make a newly somewhat impossible platforming section actually possible to complete again. Also I heightened the 'roof' in some areas and blocked a couple more level skips that got reported due to them. Also I made a particular rock look more aesthetically pleasing.

- V.0002 Fixed about 5 OOB (Out of Bounds) exploits and a couple level skips discovered by players. Also readjusted the layout of the silo slightly based on feedback and adjusted some elevator meshes there too.

- V.0001 I've uploaded a new version after some players feedback, I also overhauled and changed the movement system to feel even more realistic and less 'Mario', while still maintaining a bit of floaty goodness.  Also we don't fall like a rock now. Also lighting and asset overhaul in some places.

Files

GrittyDemoV.0004(OUTDATED).zip 105 MB
27 days ago
GrittyDemoV.0003(OUTDATED).zip 105 MB
28 days ago
GrittyDemoV.0002(OUTDATED).zip 105 MB
29 days ago
GrittyDemoV.0001(OUTDATED).zip 105 MB
29 days ago

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