V.0001 - 4
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I've attached some images from very early versions of my demo to give an example of how these and future updates have changed and evolved the project over time.
-V.0004
I tweaked more lighting, physics and some minor prop layout meshes to block some more reported level skips reported by players.
I also FIXED THE GIANT HOLE THAT I SOMEHOW CREATED BEFORE UPLOADING V3??????
-V.0003 Adjusted the jump speed by two increments to make a newly somewhat impossible platforming section actually possible to complete again. Also I heightened the 'roof' in some areas and blocked a couple more level skips that got reported due to them. Also I made a particular rock look more aesthetically pleasing.
- V.0002 Fixed about 5 OOB (Out of Bounds) exploits and a couple level skips discovered by players. Also readjusted the layout of the silo slightly based on feedback and adjusted some elevator meshes there too.
- V.0001 I've uploaded a new version after some players feedback, I also overhauled and changed the movement system to feel even more realistic and less 'Mario', while still maintaining a bit of floaty goodness. Also we don't fall like a rock now. Also lighting and asset overhaul in some places.
Files
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Exposome
Status | In development |
Author | JacketAU |
Genre | Action, Adventure, Platformer |
Tags | 3D, 3D Platformer, Creepy, Futuristic, Horror, Indie, Thriller |
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