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Version 4: Render distance is now 650 (620) Added a 0.1 frame delay to enemy attacks. Some scattered stim-packs in the larger mid level areas as well as some terrain details and level design improvements in these areas to allow for slightly safer traversal, combat and cover.
Added a few more tucked away ammo pickups. Scaled enemies health down a few more points (80-70) so that you may have a chance to kill them in 1 or 2 bullets less across the board with all currently available weapons. Enemies also now do flat 25 base damage instead of 30 so their drop off at range damage is around 10-12.


Version 3: Set alpha blend mode to 0 to fix blood clipping issue. Further balancing to difficulty curve and weapon damage (M4 shoots faster but damage returned closer to version 1). (don't underestimate the pistol's damage by the way....) Render distance increase to 620. New weapon sounds for the Uzi and M4. 


Version 2:
Some corpse and asset scaling as well as enemy balancing tweaks for difficulties sake.
A couple extra stimpacks and out of the way ammo drops added too.

Made in the EFPS engine (amazing engine btw) one custom control is an extra weapon swapping system, use tab to toggle a display and cycle through while the game is paused. 

Let me know what you think!

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Click download now to get access to the following files:

NUCLEAR NATE (4).zip 47 MB
NUCLEAR NATE (3).zip(OLD) 47 MB
NUCLEAR NATE (2).zip (OLD) 47 MB
NUCLEAR NATE.zip (OLD) 47 MB

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