A downloadable game

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Made in the EFPS engine (amazing engine btw) one custom control is an extra weapon swapping system, use tab to toggle a display and cycle through while the game is paused. 

Let me know what you think!


Version 5: Added armour pickups, added new assets for explosive objects. Added a VERY POWERFUL Duke Forever style magnum desert eagle.  Added COOL RAIN EFFECTS. Further tweaks to enemy AI and their damage output. Further tweaks to the level design in the more open areas of the first map to allow for more cover and player input.   As a bonus the second level is packaged but unfinished for now.

Version 4: Render distance is now 650 (620) Added a 0.1 frame delay to enemy attacks. Some scattered stim-packs in the larger mid level areas as well as some terrain details and level design improvements in these areas to allow for slightly safer traversal, combat and cover. Added a few more tucked away ammo pickups. Scaled enemies health down a few more points (80-70) so that you may have a chance to kill them in 1 or 2 bullets less across the board with all currently available weapons. Enemies also now do flat 25 base damage instead of 30 so their drop off at range damage is around 10-12.


Version 3: Set alpha blend mode to 0 to fix blood clipping issue. Further balancing to difficulty curve and weapon damage (M4 shoots faster but damage returned closer to version 1). (don't underestimate the pistol's damage by the way....) Render distance increase to 620. New weapon sounds for the Uzi and M4. 


Version 2: Some corpse and asset scaling as well as enemy balancing tweaks for difficulties sake.
A couple extra stimpacks and out of the way ammo drops added too

StatusIn development
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorJacketAU
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

NUCLEAR NATE (5).zip 50 MB
NUCLEAR NATE (4).zip(OLD) 47 MB
NUCLEAR NATE (3).zip(OLD) 47 MB
NUCLEAR NATE (2).zip (OLD) 47 MB
NUCLEAR NATE.zip (OLD) 47 MB

Comments

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Hey, this game is really cool, lol. Could you make a tutorial on how to set it up so that when you press TAB, the weapons pop up for you to choose from?

(1 edit)

Thanks mate! yours is looking fantastic as well, would you consider collaborating perhaps?

Edit: I've made a very quick youtube tutorial for yourself and others to create the weapon pop up :)



My discord ID is: jacketau91

Let's set it up, buddy. I really liked your project, and I'd love to add the TAB to choose weapons to mine. But I don't speak English very well—I use a translator a lot. I'm Brazilian. Would that be a problem? If not, let's set it up.

No problem at all brother! You're a talented lad, I've edited my previous comment with a video tutorial about how to set it up! 

something I'd love to add is a freezethrower kind of weapon which I've seen is possible but I'm not sure how the guy did it yet xD

Thank you so much. Would you mind sending me the weaponselect script? And if you see anything of mine that interests you, just let me know.

I understand English writing better because I can translate it. I'm taking a course—it's still very basic—so I can understand what you're saying in the video, but I already have an idea. I like to study the scripts and then change them to what I want, if you don't mind, of course.

The ice weapon—do you want it to freeze the enemy?

Could you send me the script? Should I put it in a loop or just use it normally? And if you could, it would really help if you have any idea how it works and what’s basically missing from my project—that’s all, lol

Could you send me that script, please? I'm trying it, but nothing's happening, lol